Content:
- Compiled version of the engine for XNA 4.0 (Xbox 360, Win32/64), OpenTK 1.0, SlimDX (September 2011) and Silverlight 5.
For each of these libraries are available files:
- MataliPhysics.dll - Matali Physics 1.7 engine
- MataliPhysics.xml - documentation for the Matali Physics 1.7 engine
- MataliRender.dll - Matali Render 0.7 visualization module
- MataliRender.xml - documentation for the Matali Render 0.7
- Compiled version of the engine for XNA 4.0 Refresh (Windows Phone 7.5).
For this library are available files:
- MataliPhysics.dll - Matali Physics 1.7 engine
- MataliPhysics.xml - documentation for the Matali Physics 1.7 engine
- Demo for XNA 4.0 (Xbox 360, Win32/64), XNA 4.0 Refresh (Windows Phone 7.5), OpenTK 1.0, SlimDX (September 2011) and Silverlight 5. For each demo is available full source code.
- API documentation in the CHM file format.
Requirements:
- WIN32/64: Computer with a 2GHz or faster processor, 1GB of RAM, .NET 4.0 and XNA 4.0 and/or OpenGL 2.0 and/or DirectX 9.0c and SlimDX (September 2011)
- Windows Phone OS: Computer with a 2GHz or faster processor, 2GB of RAM, .NET 4.0 and Windows Phone SDK 7.1 (includes XNA Game Studio 4.0 Refresh)
Additional information:
Matali Physics 1.7 requires
.NET 4.0 or
Mono 2.10
and works with libraries:
1)
XNA 4.0
2)
Silverlight 5.0
3)
SlimDX (September 2011)
4)
OpenTK 1.0 (this library is included in version 1.7).
Matali Physics 1.7 for Windows Phone OS requires .NET 4.0 and
Windows Phone SDK 7.1 (includes XNA Game Studio 4.0 Refresh).