History
Matali Physics was built in 2009 as a dedicated solution for XNA. The first complete version of the engine was released in November 2010 and it was further developed to July 2014 forming cross-platform, fully manage solution for .NET and Mono. In the meantime, from October 2013 to July 2014 was introduced simultaneous support for C++. A significant change occurred in July 2014 together with the release of version 3.0. Managed version of the engine has been abandoned and the engine was released solely with a new native core written entirely in modern C++. Currently, the engine is intensively developed in C++ as an advanced cross-platform physics solution.
  
If you want information about future releases, check out the Roadmap
Release dates:
  • 2015/12/02 - Matali Physics 3.7 [all editions]
    • Matali Physics, New featuresEditions
      Comprehensive support for Android 6.0 MarshmallowP
      Comprehensive support for iOS 9.x and OS X 10.11 El CapitanP
      Comprehensive support for DirectX 12 (Windows 10 UAP/UWP)PS
      Comprehensive support for DirectX 12 (Windows 10 Desktop)PSB
      Matali Physics, Improved featuresEditions
      Processing of shadowsPS
      Memory managementPSB
      Matali Physics, Other changesEditions
      Added new demo for Windows 10 UAP/UWP for DirectX 12 (taking into account both the Windows 10 and Windows 10 Mobile) with full source code. The new demo is fully compatible with the optimized multiplatform app programming modelPS
      Removed support for Windows 8.1 Store, Windows Phone 8.1 and Windows RT 8.1. Support for Windows 10 UAP/UWP completely replaces support for these operating systemsPS
      Added new demo for Windows 10 Desktop for DirectX 12 with full source code. The new demo is fully compatible with the optimized multiplatform app programming modelPSB
      Improved implementation of selected methodsPSB
      Corrected and improved header files (*.h)PSB
      Corrected XML documentationPSB
      Corrected API documentation in the CHM file formatPSB
      Corrected and improved all demosPSB
      Matali Render, New featuresEditions
      Comprehensive support for Android 6.0 MarshmallowP
      Comprehensive support for iOS 9.x and OS X 10.11 El CapitanP
      Comprehensive support for DirectX 12 (Windows 10 UAP/UWP)PS
      Comprehensive support for DirectX 12 (Windows 10 Desktop)PSB
      Added classes to management of render states for DirectX 12PSB
      Added classes to management of textures and buffers for all supported libraries and platformsPSB
      Matali Render, Improved featuresEditions
      Memory managementPSB
      Matali Render, Other changesEditions
      Removed support for Windows 8.1 Store, Windows Phone 8.1 and Windows RT 8.1. Support for Windows 10 UAP/UWP completely replaces support for these operating systemsPS
      General optimizationPSB
      Corrected and improved header files (*.h)PSB
      Corrected XML documentationPSB
      Corrected API documentation in the CHM file formatPSB
      Added API documentation for DirectX 12 in the CHM file formatPSB
      Matali Content, Other changesEditions
      Removed support for Windows 8.1 Store, Windows Phone 8.1 and Windows RT 8.1. Support for Windows 10 UAP/UWP completely replaces support for these operating systemsPS
  • 2015/09/14 - Matali Physics 3.6 [all editions]
    • Matali Physics, New featuresEditions
      Comprehensive support for Windows 10 UAP/UWPPS
      Comprehensive support for Windows 10 DesktopPSB
      Comprehensive support for Visual Studio 2015PSB
      Matali Physics, Improved featuresEditions
      Calculation of shadowsPS
      Memory managementPSB
      Management of physics objectsPSB
      The behavior of small physics objects in the waterPSB
      Matali Physics, Other changesEditions
      Added new demo for Windows 10 UAP/UWP (taking into account both the Windows 10 and Windows 10 Mobile) with full source code. The new demo is fully compatible with the optimized multiplatform app programming modelPS
      Corrected demo for Windows 8.1 universal appsPS
      Corrected and improved header files (*.h)PSB
      Corrected XML documentationPSB
      Corrected API documentation in the CHM file formatPSB
      Corrected and improved all demosPSB
      Matali Render, New featuresEditions
      Comprehensive support for Windows 10 UAP/UWPPS
      Comprehensive support for Windows 10 DesktopPSB
      Comprehensive support for Visual Studio 2015PSB
      Matali Render, Improved featuresEditions
      Processing of shadowsPS
      Matali Render, Other changesEditions
      Corrected and improved header files (*.h)PSB
      Corrected API documentation in the CHM file formatPSB
  • 2015/06/29 - Matali Physics 3.5 [all editions]
    • Matali Physics, New featuresEditions
      Comprehensive support for Android 5.1P
      Matali Physics, Improved featuresEditions
      The methods used in procedural animation. Currently, Matali Physics allows you to achieve dynamic, physics-based animations of any complexityPSB
      The behavior of small physics objects in the waterPSB
      Activation and deactivation of physics objects in the waterPSB
      Collision detectionPSB
      Matali Physics, Other changesEditions
      Significantly improved performance on mobile devices with the BlackBerry OSP
      Optimized processing of physics objectsPSB
      Introduced a new look and feel and added a new Game Mode in all demos for desktopsPSB
      Introduced unified, completely new input support (touchscreen, mouse, keyborad, etc) in all demosPSB
      Added examples of advanced, physics-based and merged with AI, procedural animation with full source codePSB
      Corrected and improved header files (*.h)PSB
      Corrected XML documentationPSB
      Corrected API documentation in the CHM file formatPSB
      Corrected and improved all demosPSB
      Matali Render, New featuresEditions
      Comprehensive support for Android 5.1P
      Shadows for textures with alpha channelPS
      Support for textures with alpha channelPSB
      Matali Render, Other changesEditions
      Minimum supported Android version becomes version 4.3 (API level 18)P
      Minimum supported iOS version becomes version 7P
      Introduced unified renderer for desktops and mobile devices and removed simple rendererPSB
      Removed support for OpenGL ES 2.0PSB
      Corrected and improved header files (*.h)PSB
      Corrected API documentation in the CHM file formatPSB
  • 2015/03/26 - Matali Physics 3.4 [all editions]
    • Matali Physics, New featuresEditions
      Comprehensive support for *BSD (mainly FreeBSD)P
      Adjustable number of threads used by the engine corePS
      Matali Physics, Improved featuresEditions
      Memory managementPSB
      MultithreadingPSB
      Collision detectionPSB
      Matali Physics, Other changesEditions
      Significant improvement of the Basic SDK. Matali Physics Basic Demo is now compatible with the optimized multiplatform app programming modelB
      Corrected and improved header files (*.h)PSB
      Corrected XML documentationPSB
      Corrected API documentation in the CHM file formatPSB
      Corrected and improved all demosPSB
      Matali Render, New featuresEditions
      Unlimited number of projectorsB
      The ability to merge multiple projectors in a separate, breakable entitiesB
      Comprehensive support for *BSD (mainly FreeBSD)P
      Advanced billboardingPS
      Comprehensive support for billboarding (2D objects in a 3D environment)PSB
      Matali Render, Improved featuresEditions
      Support for projectorsPSB
      Memory managementPSB
      Matali Render, Other changesEditions
      Corrected and improved header files (*.h)PSB
      Corrected API documentation in the CHM file formatPSB
      Matali Content, New featuresEditions
      Comprehensive support for *BSD (mainly FreeBSD)P
      Save to the WAV filesPS
      Matali Content, Improved featuresEditions
      Memory managementPSB
      Matali Content, Other changesEditions
      Corrected and improved header files (*.h)PSB
      Corrected API documentation in the CHM file formatPSB