History
Matali Physics was built in 2009 as a dedicated solution for XNA. The first complete version of the engine was released in November 2010 and it was further developed to July 2014 forming cross-platform, fully manage solution for .NET and Mono. In the meantime, from October 2013 to July 2014 was introduced simultaneous support for C++. A significant change occurred in July 2014 together with the release of version 3.0. Managed version of the engine has been abandoned and the engine was released solely with a new native core written entirely in modern C++. Currently, the engine is intensively developed in C++ as an advanced cross-platform physics solution.
  
Release dates:
  • 2016/05/23 - Matali Physics 3.8 [all editions]
    • Matali Physics, New featuresEditions
      Deformable triangle meshes. This functionality makes possible real-time deformation of triangle meshes together with full collision detectionPSB
      Advanced modeling of objects destruction process. This functionality significantly simplify implementation and control of objects destruction, while providing high performance and realism of the simulationPSB
      Comprehensive support for spot projectorsPSB
      Calculation of the tangent vectors for meshes and all shape primitivesPSB
      Matali Physics, Improved featuresEditions
      SerializationP
      Shape primitives: convex hull, convex triangle mesh, non-convex triangle mesh, heightmap and fluidPSB
      TriangleMesh classPSB
      Creating triangle meshes for all shapesPSB
      All internal controllersPSB
      All APIs for queriesPSB
      Collision detectionPSB
      Collision groupsPSB
      Memory managementPSB
      Physics objects managementPSB
      Matali Physics, Other changesEditions
      Introduced detection of mobile and desktop platforms in demos for all supported platforms (with particular emphasis on UAP/UWP platform)PS
      Improved draw controllers in demos for all supported platformsPSB
      Improved separate classes for rendering, textures and meshes management in demos for all supported platformsPSB
      Corrected and improved header files (*.h)PSB
      Corrected XML documentationPSB
      Corrected API documentation in the CHM file formatPSB
      Corrected and improved all demosPSB
      Matali Render, New featuresEditions
      Comprehensive support for tangent space needed for effects such as normal mapping and related techniquesPSB
      Comprehensive support for height maps and height mapping (parallax mapping)PSB
      Comprehensive support for spot projectorsPSB
      Matali Render, Improved featuresEditions
      Spot volume fogPS
      Memory managementPSB
      Matali Render, Other changesEditions
      Corrected and improved header files (*.h)PSB
      Corrected API documentation in the CHM file formatPSB
      Matali Content, New featuresEditions
      Calculation of normal maps in the tangent spacePSB
      Calculation of height maps for height mapping (parallax mapping)PSB
      Matali Content, Improved featuresEditions
      Memory managementPSB
      Matali Content, Other changesEditions
      Corrected and improved header files (*.h)PSB
      Corrected API documentation in the CHM file formatPSB

If you are looking for information about future releases of Matali Physics, check out our Roadmap for the engine.