Editions
The engine comes in the following editions:
Matali Physics Standard
Matali Physics Pro
Feature comparison matrix:Matali Physics StandardMatali Physics Pro
Supported core features:
Shapes and meshes
Continuous collision detection
Materials
Constraints
Scene and objects management
Camera and objects control
Character controller
Vehicle dynamics
Terrain and fluid surfaces
Force fields
Point cloth dynamics
Supported advanced features:
Serialization
Advanced meshes
Supported development environments:
Visual Studio 2013 Update 2
Eclipse with ADT plugin, Android NDK
Xcode 5/5.1
Supported operating systems:
Windows 7
Windows 8.1
Windows Phone 8.1
Windows RT 8.1
Android 2.3 and higher
iOS 6 and higher
OS X 10.9 and higher
Supported forms of linking:
Windows, Windows Phone, Windows RT
shared
shared
Android
shared (.so)
iOS
static (.a)
OS X
shared (.dylib)
Included additional modules:
Cross-platform visualization moduleMatali Render StandardMatali Render Pro
Cross-platform content pipelineMatali Content StandardMatali Content Pro
Included math libraries with full source code:
Sample math library for Windows, Windows RT and Windows Phone
Sample math library for Android OS
Sample math library for iOS
Included demos with full source code:
Demo (universal Windows app) for Windows 8.1 and Windows Phone 8.1 powered by Matali Render (DirectX 11, Deferred rendering, XAudio2/X3DAudio)
Demo (universal Windows app) for Windows 8.1 and Windows Phone 8.1 powered by Matali Render (DirectX 11, Forward rendering, XAudio2/X3DAudio)
Demo for Windows 7/8.1 Desktop powered by Matali Render (DirectX 11, Deferred rendering, XAudio2/X3DAudio)
Demo for Windows 7/8.1 Desktop powered by Matali Render (OpenGL 2.0, Deferred rendering, XAudio2/X3DAudio)
Demo for Android OS powered by Matali Render (OpenGL ES 2.0, Forward rendering, OpenSL ES)
Demo for Android OS powered by Matali Render (OpenGL ES 3.0, Deferred rendering, OpenSL ES)
Demo for iOS powered by Matali Render (OpenGL ES 2.0, Forward rendering, OpenAL)
Demo for iOS powered by Matali Render (OpenGL ES 3.0, Deferred rendering, OpenAL)
Demo for OS X powered by Matali Render (OpenGL 2.0, Forward rendering, OpenAL)
Demo for OS X powered by Matali Render (OpenGL 2.0, Deferred rendering, OpenAL)