Editions
The engine comes in the following editions:
Matali Physics Standard
Matali Physics Pro
  
Matali Physics designed for use in projects implemented in native C++.

Feature comparison matrix:Matali Physics StandardMatali Physics Pro
Supported core features:
Shapes and meshes
Continuous collision detection
Materials
Constraints
Scene and objects management
Camera and objects control
Character controller
Vehicle dynamics
Terrain and fluid surfaces
Force fields
Point cloth dynamics
Supported advanced features:
Serialization
Advanced meshes
Supported development environments:
Visual Studio 2013
Eclipse with ADT plugin, Android NDK
Xcode 5/5.1
Supported operating systems:
Windows 7
Windows 8.1
Windows Phone 8
Windows RT 8.1
Android 2.3 and higher
iOS 6 and higher
OS X 10.9
Included additional modules:
Cross-platform visualization moduleMatali Render StandardMatali Render Pro
Cross-platform content pipelineMatali Content StandardMatali Content Pro
Included math libraries with full source code:
Sample math library for Android OS
Sample math library for iOS
Included demos with full source code:
Demo for Windows 7/8.1 Desktop powered by Matali Render (DirectX 11, Deferred rendering, XAudio2/X3DAudio)
Demo for Windows 8.1 Store powered by Matali Render (DirectX 11, Deferred rendering, XAudio2/X3DAudio)
Demo for Windows Phone 8 powered by Matali Render (DirectX 11, Deferred rendering, XAudio2/X3DAudio)
Demo for Windows Phone 8 powered by Matali Render (DirectX 11, XAudio2/X3DAudio)
Demo for Windows 7/8.1 Desktop powered by Matali Render (OpenGL 2.0, Deferred rendering, XAudio2/X3DAudio)
Demo for Android OS (OpenGL ES 1.1, OpenSL ES)
Demo for Android OS powered by Matali Render (OpenGL ES 2.0, OpenSL ES)
Demo for Android OS powered by Matali Render (OpenGL ES 3.0, Deferred rendering, OpenSL ES)
Demo for iOS (OpenGL ES 1.1, OpenAL)
Demo for iOS powered by Matali Render (OpenGL ES 2.0, OpenAL)
Demo for iOS powered by Matali Render (OpenGL ES 3.0, Deferred rendering, OpenAL)
Demo for OS X powered by Matali Render (OpenGL 2.0, OpenAL)
Demo for OS X powered by Matali Render (OpenGL 2.0, Deferred rendering, OpenAL)