Matali Physics
Matali Physics is a basic edition of the engine. This edition simplifies development of non-commercial games or after you purchase a commercial licence, commercial games. Matali Physics engine key features:

Fully Manage, Flexible and Easy to Use

Matali Physics can be easily integrated into your game project for XNA, Silverlight, OpenTK or SlimDX. Fully managed, intended for .NET and Mono, will help you create unique, cross-platform games. Equips with mechanisms to create imaginary or real-life complex objects (inanimate such as airplanes, cars, ships, etc. or animate such as humans, animals, insects, etc.) is not limited to fixed templates.
Destructible Environments

Supports Fully Dynamic, Destructible Environments

Matali Physics supports destruction of any complex object. In extreme case, the entire physics scene can be destroyed. The engine supports groups of object, convex decomposition, breakable constraints, dynamic deformation of heightmap.
Physical AI

Supports Physical AI and Objects Behavior Control

User controllers offered by the engine allow you to implement, efficient waypoints and pathfinding in dynamically changing environments. Each object in the engine can analyze the environment and determine what sees. Support for force-feedback, switches, lifetime physical objects makes easy to control the behavior and interaction of objects.
Animation

Supports Animation

Constraints and user controllers offered by the engine allow you to create advanced animation of complex objects. The engine supports control constraints (distance and angles) and modeling constraints through the additional mode of deformation.

Powered by Matali Render

Matali Render is a cross-platform visualization module for Matali Physics engine and Matali Physics Pro engine. This module is responsible for generating lighting, advanced shader effects and it is the default visualization subsystem for our physics engines. With this module, you can see how to integrate your own visualization system with Matali Physics or you can also use it together with Matali Physics directly in your own games. With this module, we can also test how Matali Physics engine cooperates with modern visualization modules and thus provide you with better technical support.

Multi-threaded, Multi-platform, Web-Enabled

Matali Physics is optimized for multi-core processors and is available for: WIN32/64, Xbox 360, Windows Phone OS, web browsers, Mac OS X, Linux and FreeBSD. The engine offers an out-of-the-box support for XNA, Silverlight, SlimDX and OpenTK.

Summary of supported platforms and libraries:

XNA Silverlight OpenTK SlimDX
WIN32/64 .NET 4.0
XNA 4.0
- .NET 4.0 or Mono 2.10
OpenGL 2.0 and OpenTK 1.0*
.NET 4.0
DirectX 9.0c and SlimDX (September 2011)
Xbox 360 .NET 4.0
XNA 4.0
- - -
Windows Phone OS .NET 4.0
XNA 4.0 Refresh
- - -
web browsers - a web browser compatible with Silverlight 5 - -
Mac OS X - - Mono 2.10
OpenGL 2.0 and OpenTK 1.0*
-
Linux - - Mono 2.10
OpenGL 2.0 and OpenTK 1.0*
-
FreeBSD - - Mono 2.10
OpenGL 2.0 and OpenTK 1.0*
-

* OpenTK does not require installation. Examples of library use has been shown in the demo included in Matali Physics. Demo for OpenTK can be run without recompilation on WIN32/64, Mac OS X, Linux and FreeBSD. Demo for OpenTK on WIN32/64 may use both .NET 4.0 and Mono 2.10.

Main differences between Matali Physics and Matali Physics Pro are presented in the feature comparison matrix.