Matali Physics Pro is a commercial edition of the engine. This edition simplifies development of physics-based, commercial computer games and is available after you buy the
appropriate licence. Matali Physics Pro engine key features:
Fully Manage, Flexible and Easy to Use
Matali Physics Pro can be easily integrated into your game project for XNA, Silverlight, OpenTK, SlimDX, SharpDX, MonoMac, Xamarin.iOS, Xamarin.Android or PS Mobile. Fully managed, will help you create unique, cross-platform games. Equips with mechanisms to create imaginary or real-life complex objects (inanimate such as airplanes, cars, ships, etc. or animate such as humans, animals, insects, etc.) is not limited to a fixed number of templates.
Supports Fully Dynamic, Destructible Environments
Matali Physics Pro supports destruction of any complex object. In extreme case, the entire physics scene can be destroyed. The engine supports groups of object, convex decomposition, breakable constraints, dynamic deformation of heightmap.

Supports Physical AI and Objects Behavior Control
User controllers offered by the engine allow you to implement, efficient waypoints and pathfinding in dynamically changing environments. Each object in the engine can analyze the environment and determine what sees. Support for force-feedback, switches, lifetime physical objects makes easy to control the behavior and interaction of objects.

Supports Animation
Constraints and user controllers offered by the engine allow you to create advanced, procedural animation of complex objects. The engine supports control constraints (distance and angles) and modeling constraints through the additional mode of deformation.
Supports Physics-Driven Sound
Matali Physics Pro provides all data needed for audio playback during hitting, rolling and sliding of physics objects, as well as data required to play sounds related to the behavior of physics objects. Together with the engine is available a demo that shows complex scenes, where the sounds are controlled by the physics engine.Powered by Matali Render Pro
Matali Render Pro is a cross-platform visualization module for Matali Physics Pro engine. This module is responsible for processing light sources, advanced shader effects and it is the default visualization subsystem for this edition of the engine. With this module, you can see how to integrate your own visualization system with Matali Physics Pro or you can also use it together with Matali Physics Pro directly in your own games. With this module, we can also test how Matali Physics Pro engine cooperates with modern visualization modules and thus provide you with better technical support.Powered by Matali Content Pro
Matali Content Pro is a cross-platform content pipeline for Matali Physics Pro engine. This module is responsible for management of content (bitmaps, sound files, meshes, etc.) and it is the default content pipeline for this edition of the engine.Fully Serializable
Matali Physics Pro supports advanced serialization. All information describing the physics scene elements such as objects, contact points, constraints, shapes, meshes, materials, light sources, fog sources, sound sources, cameras and controllers can be serialized to easily parsable XML files. Available serialization allows for easy 'on the fly' save and load physics scenes. Any scene in the Matali Physics Pro demos (for each of the supported libraries), contains an example of serialization (save and load).Multi-threaded, Multi-platform, Web-Enabled
Matali Physics Pro is optimized for multi-core processors and is available for: Windows XP/Vista/7, Windows 8 (Desktop and Modern UI), Windows RT, Xbox 360, Windows Phone 7.x, Windows Phone 8, web browsers, OS X, iOS, Android OS, Linux and FreeBSD. The engine offers an out-of-the-box support for XNA, Silverlight, OpenTK, SlimDX, SharpDX, MonoMac, Xamarin.iOS, Xamarin.Android and PS Mobile.
Summary of supported platforms, libraries and SDKs: | XNA | Silverlight | OpenTK | SlimDX | SharpDX |
| Windows XP/Vista/7 | .NET 4.0 XNA 4.0 | - | .NET 4.0 or Mono 2.10 OpenGL 2.0 and OpenTK 1.0* | .NET 4.0 DirectX 11 and SlimDX (January 2012) | .NET 4.0 DirectX 11 and SharpDX 2.4.2 |
| Windows 8 Desktop | .NET 4.0 XNA 4.0 | - | .NET 4.0 or Mono 2.10 OpenGL 2.0 and OpenTK 1.0* | - | .NET 4.5 DirectX 11 and SharpDX 2.4.2 |
Windows RT Windows 8 Modern UI | - | - | - | - | Windows Runtime DirectX 11 and SharpDX 2.4.2 |
| Xbox 360 | .NET 4.0 XNA 4.0 | - | - | - | - |
| Windows Phone 7.x | .NET 4.0 XNA 4.0 Refresh | - | - | - | - |
| Windows Phone 8 | - | - | - | - | Windows Runtime DirectX 11 and SharpDX 2.4.2 |
| Web Browsers | - | a web browser compatible with Silverlight 5 | - | - | - |
| OS X | - | - | Mono 2.10 OpenGL 2.0 and OpenTK 1.0* | - | - |
| Linux | - | - | Mono 2.10 OpenGL 2.0 and OpenTK 1.0* | - | - |
| FreeBSD | - | - | Mono 2.10 OpenGL 2.0 and OpenTK 1.0* | - | - |
* Demo for OpenTK can be run without recompilation on Windows, OS X, Linux and FreeBSD. Demo for OpenTK on Windows may use both .NET 4.0 and Mono 2.10.
| Xamarin.iOS | Xamarin.Android | PS Mobile |
| iOS 6.1 | Mac, Xcode 4.6, OpenGL ES 1.1 OpenGL ES 2.0 and Xamarin.iOS 6.2 | - | - |
| Android OS | - | PC or Mac, Java SDK, Android SDK, OpenGL ES 1.1 OpenGL ES 2.0 and Xamarin.Android 4.6 | - |
PS Vita Android OS | - | - | PC and PS Mobile SDK 1.00 |
PS Certified Devices Android OS | - | - | PC and PS Mobile SDK 1.00 |
Fully Featured
Matali Physics Pro is the solution providing comprehensive support for the following areas:
Main differences between Matali Physics Pro, Matali Physics Standard and Matali Physics Basic are presented in the
feature comparison matrix.