Matali Physics Standard is a commercial edition of the engine. This edition simplifies development of physics-based, commercial computer games and is available after you buy the appropriate licence
. Main differences between Matali Physics Standard and Matali Physics Pro are presented in the feature comparison matrix
. Matali Physics Standard engine key features:
Designed For Both Native And Managed Code, Flexible And Easy To UseMatali Physics Standard can be easily integrated into your game project written in native C++ or game project for selected manage frameworks. Designed for both native and managed code, will help you create unique, cross-platform games. Equips with mechanisms to create imaginary or real-life complex objects (inanimate such as airplanes, cars, ships, etc. or animate such as humans, animals, insects, etc.) is not limited to a fixed number of templates.
Key features and benefits of the native core:
- A complete manage core counterpart
- Written in modern C++11
- Optimized for multi-core CPUs
- Can be used with any math library
- Ready for latest mobile devices and game consoles
Multi-Threaded, Multi-Platform, Web-EnabledMatali Physics Standard is optimized for multi-core processors and is available for: Windows XP/Vista/7, Windows 8.1, Windows RT 8.1, Windows Phone 7.x, Windows Phone 8 and web browsers. The engine offers support for OpenTK, Silverlight and XNA.
Matali Physics Standard designed for use in projects being implemented in native C++.
Summary of supported operating systems, apps, platforms, multimedia APIs and development environments:
|Operating systems||Apps||Platforms||Multimedia APIs||Development environments|
|Windows Desktop||Win32, x64||DirectX 11||Visual Studio 2013|
Windows RT 8.1
|Windows Store||Win32, x64, ARM||DirectX 11||Visual Studio 2013|
|Windows Phone 8||Windows Phone||Win32, ARM||DirectX 11||Visual Studio 2013|
|Windows Desktop||Win32, x64||OpenGL 2.0||Visual Studio 2013|
Supports Fully Dynamic, Destructible Environments
Matali Physics Standard supports destruction of any complex object. In extreme case, the entire physics scene can be destroyed. The engine supports groups of object, convex decomposition, breakable constraints, dynamic deformation of heightmap.
Supports Physical AI And Objects Behavior Control
User controllers offered by the engine allow you to implement, efficient waypoints and pathfinding in dynamically changing environments. Each object in the engine can analyze the environment and determine what sees. Support for force-feedback, switches, lifetime physical objects makes easy to control the behavior and interaction of objects.
Constraints and user controllers offered by the engine allow you to create advanced, procedural animation of complex objects. The engine supports control constraints (distance and angles) and modeling constraints through the additional mode of deformation.
Supports Physics-Driven SoundMatali Physics Standard provides all data needed for audio playback during hitting, rolling and sliding of physics objects, as well as data required to play sounds related to the behavior of physics objects. Together with the engine is available a demo that shows complex scenes, where the sounds are controlled by the physics engine.
Powered By Matali Render StandardMatali Render Standard is a cross-platform visualization module for Matali Physics Standard engine. This module is responsible for processing light sources, advanced shader effects and it is the default visualization subsystem for this edition of the engine. With this module, you can see how to integrate your own visualization system with Matali Physics Standard or you can also use it together with Matali Physics Standard directly in your own games. With this module, we can also test how Matali Physics Standard engine cooperates with modern visualization modules and thus provide you with better technical support.
Powered By Matali Content StandardMatali Content Standard is a cross-platform content pipeline for Matali Physics Standard engine. This module is responsible for management of content (bitmaps, sound files, meshes, etc.) and it is the default content pipeline for this edition of the engine.
Matali Physics Standard is the solution providing comprehensive support for the following areas: