WHAT IS MATALI PHYSICS?
Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects
- Android TV
- UWP (Desktop, Xbox One)
- Written in native, modern C++
- Optimized for multi-core CPUs
- Optimized for vector processing
- Optimized for mobile devices, desktops and game consoles
- Supports the latest graphics APIs: DirectX 12, Vulkan and Metal
- Designed for complex physics simulations
- Compatible with any external math library and container library
- Supports the optimized multi-platform app programming model
- Designed with an open intermediate layer available for analysis and modification for every Matali Physics SDK user
- Tested in detail in many stages before each release
- Integrates physics simulation, graphics and sound
- Based on dedicated modules that do not require additional licences and fees
- Supports fully dynamic, destructible environments
- Supports physics-based animations
- Supports physical AI and objects behavior control
- Supports physics-driven sound
- Fully serializable and deserializable
- Comprehensive SDK
- Detailed documentation of all APIs
- Full C++ source code of Matali Games
MATALI PHYSICS PROVIDES:
Comprehensive solution transforming physics simulation, graphics and sound into an amazing experience in your games
Real-time physics environment that supports and boosts your creativity, ready for direct game creation
High-performance, rock-solid stable, multi-platform physics engine simplifying the implementation of your vision
Fully dynamic scenes where you can animate every object, starting from the entire planet through flying cities and mountains, and ending with small particles
Large-scale destruction to diversify gameplay in your games, where in extreme case the entire scene can be destroyed
Physics-based animations that allow you to create natural, arbitrary motion sequences without the use of data derived from motion capture systems
Bots with physical AI that automatically determines the paths of movement in a dynamically changing environment
Fully dynamic, unified lighting, shading and fogging system
Fully dynamic sound system
July 7, 2020
We are pleased to announce the release of Matali Physics 5.5 with comprehensive support for Android TV 9.0 Pie and higher. The latest version of Matali Physics allows users to create advanced, physics-based, Vulkan-based, high-performance games for Android TV-based devices (e.g. Nvidia Shield). Matali Physics 5.5 also introduces other improvements and fixes, a detailed list of which is available on the History webpage.
July 7, 2020
We are proud to announce the release of Matali Physics 5.5 a crucial change in the development of Matali Physics engine and a significant step on the road to the sixth main version. As of version 5.5, Matali Physics becomes an advanced 3d physics environment, and the physics engine developed so far, renamed to Matali Physics Core becomes the "heart" of the new environment. Matali Physics brand now means the entire physics environment, not just the physics engine. The introduced change preserves and strengthens the previous modular formula of our solution, extends its applications as well as brings to life our idea of a "fully dynamic scene".
April 20, 2020
We are pleased to announce that Matali Physics 5.3 introduces Matali Sound 4.0. The latest sound module brings comprehensive support for Core Audio API, completely replacing existing support for OpenAL API on macOS, iOS and iPadOS. Core Audio API is also fully supported by Matali Sound 4.0 on tvOS. The overview of all supported platforms, architectures and APIs is available on the Overview webpage.
April 20, 2020
We are pleased to announce the release of Matali Physics 5.3 with comprehensive support for tvOS 11 and higher. The latest version of the engine allows users to create advanced, physics-based, high-performance, Metal-based games for Apple TV (4th generation and higher). Matali Physics 5.3 also introduces other improvements and fixes which complete list is available on the History webpage.
November 18, 2019
We are pleased to announce that Matali Physics 5.0 introduces comprehensive support for Android 10, iOS 13.x, iPadOS 13.x and macOS Catalina (version 10.15.x) as well as support for the latest IDEs. Matali Physics 5.0 also introduces other improvements and fixes which complete list is available on the History webpage.
November 18, 2019
We are pleased to announce that Matali Render 5.0 add-on introduces ready for production use, native, comprehensive support for Matal API. We would also like to point out that in the provided solution we use the Metal API directly without C++ wrappers or third-party libraries. Since Matali Render 5.0 support for Metal API fully replaces support for OpenGL ES 3.0 and OpenGL 3.3 on iOS and macOS respectively. More information about changes to additional modules is available on the History webpage.