WHAT IS MATALI PHYSICS?
Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects
Multi-Platform
- Android
- Android TV
- *BSD
- iOS
- iPadOS
- Linux (distributions)
- macOS
- Steam Deck
- tvOS
- UWP (Desktop, Xbox Series X/S)
- Windows
High-Performace
- Written in native, modern C++
- Optimized for multi-core 64-bit CPUs
- Optimized for vector processing
- Optimized for mobile devices, desktops, TV platforms and game consoles
- Designed for the latest graphics APIs: DirectX 12, Vulkan and Metal
Rock-Solid Stable
- Designed for complex physics simulations
- Compatible with any external math library and container library
- Supports the optimized multi-platform app programming model
- Designed with an open intermediate layer available for analysis and modification for every Matali Physics SDK user
- Introduces specialized, physics engine-based architectural pattern of the application structure
- Tested in detail in many stages before each release
Full-Featured
- Integrates physics simulation, graphics, sound and music
- Composed of dedicated modules that do not require additional licences and fees
- Supports fully dynamic and destructible scenes
- Supports physics-based behavioral animations
- Supports physical AI, object motion and state change control
- Supports physics-based GUI
- Supports physics-based particle effects
- Supports multi-scene physics simulation and scene combining
- Supports physics-driven sound
- Supports physics-driven music
- Supports debug visualization
- Fully serializable and deserializable
Modularly Designed
Equipped With
- Comprehensive SDK
- Detailed documentation of all APIs
- Full C++ source code of Matali Games
MATALI PHYSICS PROVIDES:
Powerful physics environment for direct game creation, which supports and boosts your creativity
Comprehensive multimedia solution transforming physics simulation, graphics, sound and music into an amazing experience in your games
High-performance, rock-solid stable, multi-platform group of physics-based/physics-driven technologies simplifying the implementation of your vision
Fully dynamic scenes where you can animate every object, starting from the entire planet through flying cities and mountains, and ending with small particles
Large-scale destruction to diversify gameplay in your games, where in the extreme case the entire scene can be destroyed
Physics-based behavioral animations that allow you to create natural, arbitrary motion sequences without the use of data derived from motion capture systems, and without the need to specify every detail of object's motion
Physics objects that effectively navigate and find their way in a dynamically changing environment without the need to use navigation maps, navigation meshes or predefined motion paths
Advanced object motion and state change control through a powerful mechanism of user controllers, a rich set of internal controllers, programmable activation/deactivation strategies, state machines, neural networks and custom logic
Unified, dynamic lighting, shading and fogging system for fully dynamic and destructible scenes
Totally dynamic volumetric effects optimized for mobile devices, desktops, TV platforms and game consoles, creating a real spectacle of light and shadow
Groundbreaking, next-generation physics-based graphical user interface seamlessly integrating with your game and eliminating the need to use separate GUI systems
Physics-driven sound and music engines designed for completely dynamic, malleable, changeable over time and according to situation musical arrangements, created and streamed in real-time
Advanced, studio-quality, hardware-independent, real-time rendering of music imported from standard MIDI files to make your games stand out from the crowd and always provide players with the same amazing music experience
RECENT NEWS
February 27, 2023

We are pleased to announce that Matali Physics 6.0 presents next-generation physics-based graphical user interface (GUI) seamlessly integrating with your game and eliminating the need to use separate GUI systems. With the latest version of Matali Physics SDK you can easily create windows, buttons, custom controls, where only the physics environment is responsible for their overall processing. Each element of the physics-based GUI can be animated and its properties can change in real time.
February 27, 2023

We are pleased to announce that Matali Physics 6.0 presents physics-based behavioral animations. The latest version of Matali Physics SDK provides examples of physics objects that analyze surroundings and determine what they see. You do not need to specify every detail of object's motion, giving the animated object the ability to improvise and determine its own actions, of course to a certain extent. In combination with reusable AI algorithms, physical AI, object motion and state change control, multi-scene physics simulation and scene combining, dynamic system of lighting, shading and fogging, dynamic sound and music, you can create games that stand out from the crowd.
February 27, 2023

We are pleased to announce that Matali Physics 6.0 introduces Matali Synth module, an advanced, modern, multi-platform, high-performance software sound synthesizer for Matali Physics environment. New module is responsible for completely dynamic and malleable musical arrangements as well as studio-quality, hardware-independent, real-time rendering of music imported from standard MIDI files.
Matali Physics 6.0 also introduces other improvements and fixes to all modules, a detailed list of which is available on the History webpage.
Matali Physics 6.0 also introduces other improvements and fixes to all modules, a detailed list of which is available on the History webpage.
February 27, 2023

We are pleased to announce that Matali Physics 6.0 introduces Matali Render 6.0. The latest rendering module is dedicated to the next-generation graphics APIs only: DirectX 12, Vulkan, Metal, etc. provides soft-edged shadows, volumetric shadows, long range shadows, controlled interaction of light and fog with transparent surfaces, object contouring/outlining, and more. The overview of all supported platforms, architectures and APIs is available on the Overview webpage.
February 27, 2023

We are pleased to announce that Matali Physics 6.0 introduces Matali Games 6.0. The latest intermediate layer for Matali Physics environment provides a new set of projects dedicated to at least 64-bit architectures, under the name Matali Physics Game. Matali Physics Game set completely integrates and replaces the previous 32/64-bit Matali Physics Demo set, presenting selected features of Matali Physics environment in the form of a ready-made game template. Compiled Matali Physics Game with installer for Windows platform is available for download from the Downloads webpage.
February 27, 2023

We are proud to announce the release of Matali Physics 6.0, the sixth major version of Matali Physics environment. The latest version introduces groundbreaking changes both from the technical and functional side, moving Matali Physics environment to direct game creation solutions. We are also pleased to announce that all licensed users of Matali Physics SDK 5.x have received upgrade to version 6.0 with a three-year Maintenance Plan at no additional charge. More information about changes to Matali Physics environment licensing is available on the Licences webpage.