WHAT IS MATALI PHYSICS?
Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations. Matali Physics and add-ons form physics environment which provides complex physical simulation and physics-based modeling of objects both real and imagined
- Advanced rigid body simulation
- Advanced collision detection and collision filtering
- Unified constraints
- Built-in APIs: ray casting, volume query
- Advanced triangle meshes creation functionalities
- Advanced management of multiple physics scenes and physics objects
- Physics-based animations and physical AI
- Rigid particles simulation
- Vehicles simulation
- Physics-driven sound
- Advanced controllers
- Serialization and deserialization
MATALI PHYSICS PROVIDES:
Physics environment that supports and boosts your creativity
High-performance, rock-solid stable, multi-platform physics engine simplifying the implementation of your vision
Fully dynamic scenes where you can animate every object, starting from the entire planet through flying cities and mountains, and ending with small particles
Large-scale destruction to diversify gameplay in your games, where in extreme case the entire scene can be destroyed
Physics-based animations that allow you to create natural, arbitrary motion sequences without the use of data derived from motion capture systems
Bots with physical AI that automatically determines the paths of movement in dynamically changing environments
December 12, 2018
We are pleased to announce that Matali Physics 4.4 introduces comprehensive support for Android 9.0 Pie, iOS 12.x and macOS Mojave (version 10.14.x). Latest version also introduces Matali Render 3.4 add-on with normal mapping and parallax mapping based on the distance from the observer as well as other improvements and fixes which complete list is available on the History webpage.
October 10, 2018
We are proud to announce that Matali Physics from version 4.3 introduces significant changes in support for DirectX 12 and Vulkan. Latest changes equate the use of DirectX 12 and Vulkan with DirectX 11 and OpenGL respectively, significantly reducing the costs associated with application of low-level graphics APIs. From version 4.3, we recommend using DirectX 12 and Vulkan in projects that are developed in the Matali Physics environment. Matali Physics 4.3 also introduces other improvements and fixes which the full list is available on the History webpage.
June 27, 2018
We are pleased to announce that Matali Physics 4.2 introduces support for heightmaps with holes and with non-rectangular shaped terrain. Latest functionality allow you to create real-time deformable, large-scale heightmaps containing bridges, caverns and tunnels. We invite you to see videos showing Matali Physics engine in action and download Matali Physics Demo.
April 25, 2018
We are pleased to announce that Matali Physics 4.1 introduces Matali Render 3.1. The latest rendering module brings comprehensive support for smooth transitions between shadow cascades, both for high-level and low-level programmable APIs. More information about changes to additional modules is available on the History webpage.
April 25, 2018
We are pleased to announce that Matali Physics 4.1 introduces significant fluid surface improvements. Behavior of all objects (including arbitrary sets of triangles) on fluid surface and inside the fluid volume is even more natural and comprehensive. We invite you to see videos showing Matali Physics engine in action and download Matali Physics Demo.
January 15, 2018
We are pleased to announce that Matali Render 3.0 add-on introduces ready for production use, comprehensive support for Vulkan API on Windows. Together with significantly improved support for DirectX 12 API, this is another step toward preparing Matali Render for the next generation of graphics APIs.