WHAT IS MATALI PHYSICS?

Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations. Matali Physics with add-ons forms physics environment which provides complex physical simulation and physics-based modeling of objects both real and imagined

Physics environment that supports and boosts your creativity

High-performance, rock-solid stable, multi-platform physics engine simplifying the implementation of your vision

Fully dynamic scenes where you can animate every object, starting from the entire planet through flying cities and mountains, and ending with small particles

Large-scale destruction to diversify gameplay in your games, where in extreme case the entire scene can be destroyed

Physics-based animations that allow you to create natural, arbitrary motion sequences without the use of data derived from motion capture systems

Bots with physical AI that automatically determines the paths of movement in dynamically changing environments

RECENT NEWS
May 2, 2019
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We are pleased to announce that Matali Physics 4.7 introduces comprehensive support for Universal Windows Platform on Xbox One. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based DirectX 12 or DirectX 11 games as well as DirectX 11 applications for Xbox One. Matali Physics 4.7 also introduces comprehensive support for Visual Studio 2019 and other improvements and fixes which complete list is available on the History webpage.
May 2, 2019
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We are pleased to announce that all licensed users of Matali Physics SDK 4.x will receive upgrade to version 5.0 at no additional charge. Together with the release of Matali Physics SDK 5.0, support for OpenGL 3.3 on Windows, Linux, SteamOS and *BSD will be discontinued and will be replaced with support for Vulkan API. Support for Windows 10 Mobile (UWP Mobile) will also be discontinued. Support for Windows Vista SP2 and Windows XP will be continued with the status: obsolete.
February 11, 2019
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We are pleased to announce that Matali Physics 4.6 introduces Matali Render 4.0. The latest rendering module brings ready for production use, comprehensive support for Vulkan API on Android, Linux, SteamOS and *BSD. Together with this release, we recommend the use of Vulkan API in projects being developed in the Matali Physics environment for Android, Linux, SteamOS and *BSD. Matali Physics 4.6 also introduces other improvements and fixes which complete list is available on the History webpage.
February 11, 2019
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We are pleased to announce that Matali Physics 4.6 introduces Matali Sound 3.0. The latest sound module brings significantly redesigned and unified add-on core. More information about changes to additional modules is available on the History webpage.
December 12, 2018
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We are pleased to announce that Matali Physics 4.4 introduces comprehensive support for Android 9.0 Pie, iOS 12.x and macOS Mojave (version 10.14.x). Latest version also introduces Matali Render 3.4 add-on with normal mapping and parallax mapping based on the distance from the observer as well as other improvements and fixes which complete list is available on the History webpage.
October 10, 2018
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We are proud to announce that Matali Physics from version 4.3 introduces significant changes in support for DirectX 12 and Vulkan. Latest changes equate the use of DirectX 12 and Vulkan with DirectX 11 and OpenGL respectively, significantly reducing the costs associated with application of low-level graphics APIs. From version 4.3, we recommend the use of DirectX 12 and Vulkan in projects being developed in the Matali Physics environment. Matali Physics 4.3 also introduces other improvements and fixes which the full list is available on the History webpage.