WHAT IS MATALI PHYSICS?

Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations. Matali Physics with add-ons forms physics environment which provides complex physical simulation and physics-based modeling of objects both real and imagined

Physics environment that supports and boosts your creativity

High-performance, rock-solid stable, multi-platform physics engine simplifying the implementation of your vision

Fully dynamic scenes where you can animate every object, starting from the entire planet through flying cities and mountains, and ending with small particles

Large-scale destruction to diversify gameplay in your games, where in extreme case the entire scene can be destroyed

Physics-based animations that allow you to create natural, arbitrary motion sequences without the use of data derived from motion capture systems

Bots with physical AI that automatically determines the paths of movement in dynamically changing environments

RECENT NEWS
November 18, 2019
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We are pleased to announce that Matali Physics 5.0 introduces comprehensive support for Android 10, iOS 13.x, iPadOS 13.x and macOS Catalina (version 10.15.x) as well as support for the latest IDEs. Matali Physics 5.0 also introduces other improvements and fixes which complete list is available on the History webpage.
November 18, 2019
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We are pleased to announce that Matali Render 5.0 add-on introduces ready for production use, native, comprehensive support for Matal API. We would also like to point out that in the provided solution we use the Metal API directly without C++ wrappers or third-party libraries. Since Matali Render 5.0 support for Metal API fully replaces support for OpenGL ES 3.0 and OpenGL 3.3 on iOS and macOS respectively. More information about changes to additional modules is available on the History webpage.
November 18, 2019
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We are pleased to announce that Matali Physics 5.0 introduces Matali Render 5.0. The latest rendering module brings unified lighting, shading and fogging system ready to extend to ray tracing or combined with ray tracing. We are also proud to announce that Matali Render from version 5.0 will be primarily focused on supporting the next-generation graphics APIs: DirectX 12, Vulkan and Metal. Support for DirectX 11 will be continued with the status: obsolete. The overview of all supported platforms, architectures and APIs is available on the Overview webpage.
November 18, 2019
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We are proud to announce the release of Matali Physics 5.0, the fifth major version of Matali Physics engine. The latest release moves Matali Physics engine to the group of solutions supporting the three main next-generation graphics APIs: DirectX 12, Vulkan and Metal on deskop and mobile platforms. We are also pleased to announce that all licensed users of Matali Physics SDK 4.x have received upgrade to version 5.0 at no additional charge, and the license prices for the fifth version of the engine remain unchanged. More information about Matali Physics engine licensing is available on the Licences webpage.
May 2, 2019
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We are pleased to announce that Matali Physics 4.7 introduces comprehensive support for Universal Windows Platform on Xbox One. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based DirectX 12 or DirectX 11 games as well as DirectX 11 applications for Xbox One. Matali Physics 4.7 also introduces comprehensive support for Visual Studio 2019 and other improvements and fixes which complete list is available on the History webpage.
May 2, 2019
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We are pleased to announce that all licensed users of Matali Physics SDK 4.x will receive upgrade to version 5.0 at no additional charge. Together with the release of Matali Physics SDK 5.0, support for OpenGL 3.3 on Windows, Linux, SteamOS and *BSD will be discontinued and will be replaced with support for Vulkan API. Support for Windows 10 Mobile (UWP Mobile) will also be discontinued. Support for Windows Vista SP2 and Windows XP will be continued with the status: obsolete.