The engine allows you:

  • Create fast and stable 6DOF constraints:
    • Each constraint contains (among others):
      • Distance limits for X, Y, Z axes
      • Angle limits for X, Y, Z axes, defined as Euler angles or quaternions
      • Spring mode for distance and angle limits
      • Parameters determining indestructibility of the constraint
    • Each constraint allows you to enable or disable the distance limits and/or angular limits
  • Model constraints through the additional deformation mode. Possible applications include special effects, keyframes modeling for animation, etc
  • Create animations through the constraints control (distance and angles)